Monday, January 27, 2014

World Building: 102- Climate or will your grapes grow in the north.

Having crafted the world, region or area where the story takes places as much as you feel comfortable with, and having listed the kingdoms and empires that are of some import to your story, we need to examine the climate of your world.

Climate will play a major part in your world, even if only mentioned in a paragraph or two for setting. However, that paragraph can be a compelling one, which establishes and enhances the story.

Before the cries of protest arise, I am aware that Star Wars has both desert and snow worlds, and that there are supposedly native living creatures on these worlds.  Moreover, if we look at the fictional history of Tatooine; it once had large oceans full of marine life and a world-spanning jungle, but this biosphere was destroyed when the Rakata razed the planet, drying up its riverbeds and boiling away its oceans.
Granted that there are probably other forms of life than what we are used to, but this world had an ocean and jungle both gone, removed leaving a desert planet.

If we are too assume that the life on Tatooine prior to the destruction of the world, was a carbon/hydrogen life from much like Earths, then the removal of the vast forest which presumably removed the carbon-dioxide and granted oxygen to the world, since when we first see it in the movies people are breathing with no external devices. 

I know it is nit-picking but without trees on Tatooine to help reduce erosion and moderate the climate the world should be unable to sustain any large creatures. Trees also remove carbon dioxide from the atmosphere and store large quantities of carbon in their tissues. Trees and forests provide a habitat for many species of animals and plants, which in turn provide links in the food chain. Tropical rainforests are one of the most bio diverse habitats in the world. Trees also provide shade and shelter, timber for construction, fuel for cooking and heating, and fruit for food. All these things are absent from Tatooine.

The lost oceans on Tatooine reduce the rainfall that helps generate a weather pattern that can sustain life, as we know it, and presumably, what had been on the planet prior to the loss of both the oceans and the forests.

Climate plays a large part in your world, and different climates will affect the people, kingdoms as well as flora and fauna that are in those regions. Climate is something that many writers take for granted but fail to make the connection between their world setting, the regional climate and the peoples living in that region.
When developing your world, you need not be a meteorologist, but you should look at the various continents on Earth and see how rainfall and climate create biodiversity in those regions. How people and animals deal with droughts, snowfall, tsunamis and other dynamic weather effects.

If you are building a civilization based on the Aztec, then they would much different from a civilization based on the Vikings or the Mongols.  Climate and weather patterns shaped each of these civilizations, in terms of what they hunted or grew for food. How they dressed, how they armed themselves and how they built their structures. Climate also plays a role in population size. If your civilization has the ability to generate farmlands and grow a good deal of their food, supplementing it with domesticated animals the population can be larger. However, if the farming season is short, and winters long and hunting a greater component than reliance on domesticated animals is, the population tends to be smaller.


When building your fictional empires and kingdoms not only is their location important but also understanding the climate they reside in will help you create more vivid images when describing the journey your heroes make. A mountain kingdom on the western slopes will be much different than a kingdom on an inland sea near the equator.